![]() In conclusion, if Cephalofair continues with this business model and practice, I will either move on to other games or purchase Cephalofair products that I feel are relevant to me minimally. I believe this game will suffer the same fate as "Founders of Gloomhaven," or maybe even worse. ![]() Not to mention, a new game with new mechanics makes it riskier for us to purchase. The BackerKit crowdfunding blog provides expert advice and success stories to help you plan, manage, and deliver a successful crowdfunding campaign. Releasing a game that requires friends to play is basically disregarding their potential buyers. I believe almost half of the current Gloomhaven 1.0/Frosthaven owners are solo gamers. There is a large group of people who own Cephalofair games and are solo gamers. Perhaps Cephalofair is planning to showcase gameplay through live streaming, but a written explanation is a must! Cephalofair needs to study their current market. There are no product details, no gameplay mechanics, nothing. It's a strange decision from Cephalofair, as they are missing out on the potential to earn more money by offering this add-on. Why do you only provide the play surface book for Frosthaven and not for the new Gloomhaven 2.0? It has been mentioned that the mechanics are similar to Frosthaven, so there should be no issue in releasing a Surface Book for the new Gloomhaven. Cephalofair will experience slow sales, which will affect their running costs. This would justify why people need to purchase miniatures, as compared to Cephalofair's current product offering, where Cephalofair could earn more.īut the same content with just small updates and changed mechanics for $130? Surely, a lot of people will be turned off, and only hardcore fans will purchase it. It's easy to estimate that with this business model and product offering, you can quickly gain around $4 million in backers. Newcomers could also purchase it as a bundle for a price tag of $230 to $250. If you charge $130 for the NEW Gloomhaven 2 expansion only, it's a no-brainer for current owners to rush and back this. Gloomhaven 2 would include updates and replacement parts for expansions and a remake of Gloomhaven 1. Cephalofair also has the option to update their current product to make a remake.įor example: Gloomhaven 2 + Gloomhaven 1 (as a bundle), requiring the original Gloomhaven 1 to play. Creating an update for the current version would make more sense than a remake. I believe there are hundreds of thousands, or even more, people who own the 1.0 product. Let me list them out.Ī) Why not release Gloomhaven 2.0 as an expansion to 1.0? Many of their decisions no longer make sense. Become an unlikely survivor, locked in an underground base with something terrifying. It builds on the tense, cinematic experience Nemesis is known for, adding even more opportunities for emergent, dramatic gameplay. I mean, I don't know what Cephalofair's business model is, but one thing I do know now is that their current business practices are really bad for the long term. Nemesis Lockdown is a standalone expansion to the hit Board Game Nemesis (BGG rank overall 33, thematic 10). The way I see it, Gloomhaven 2.0 is basically created to upsell the miniatures.
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